Seyed Mohammadreza Alavizadeh; Jahanshah Mohammadzadeh; Somaye Entezari; Gabriele Caselli
Abstract
Gambling disorder (GD) is an addictive disorder that is not considered as much as other addictive disorders, and therefore psychometric instruments to diagnosis and treat of GD are limited. The purpose of the present study was to standardize the metacognition about gambling questionnaire (MGQ) among ...
Read More
Gambling disorder (GD) is an addictive disorder that is not considered as much as other addictive disorders, and therefore psychometric instruments to diagnosis and treat of GD are limited. The purpose of the present study was to standardize the metacognition about gambling questionnaire (MGQ) among university students. The participants in this study were 99 (58 females and 41 males) undergraduate and postgraduate students who were they selected via snowball sampling. Participants completed an online Persian format of the MGQ and the GD checklist. The results have indicated that this questionnaire has good psychometric properties. The reliability of this questionnaire with internal consistency of Cronbach's alpha was 0.85, and the split-half was 0.84; the composite reliability for positive and negative metacognitive sub-scales were 0.86 and 0.84, respectively. The validity of this questionnaire was as a criterion validity with the GD checklist for positive and negative metacognitive sub-scales of 0.58 and 0.72, respectively. The construct validity was 0.95, and the discriminant validity was in the range of 0.72 to 0.93; in addition, the convergent validity for positive and negative metacognitive sub-scales, respectively, were 0.56 and 0.52, respectively; and finally the unidimensionality of markers was confirmed. Finally, the 10-question form was confirmed by the two-component model of the questionnaire with a prediction power of 0.95. Based on these findings, the MGQ is a standard instrument that can be used in research and practice by clinical psychologists and researchers involved in gambling disorder.
elahe Drogar; Ali Fathi Ashtiyani
Abstract
metacognition related to online gaming. The purpose of this study is to determine the psychometric properties of the online meta-cognition scale (MOG). 251 students of Islamic Azad University of Mashhad, selected by multistage cluster sampling, were included in the Internet addiction inventory and the ...
Read More
metacognition related to online gaming. The purpose of this study is to determine the psychometric properties of the online meta-cognition scale (MOG). 251 students of Islamic Azad University of Mashhad, selected by multistage cluster sampling, were included in the Internet addiction inventory and the Hospital Anxiety and Depression Scale. Cronbach's alpha coefficient was used to verify the validity of this scale. Confirmatory factor analysis and hierarchical regression were used to determine its validity. Confirmatory factor analysis confirmed the existence of three main factors, including meta-cognition about the uncontrollability of online games, the negative metacognition of online gambling threats and the positive meta-cognition of the usefulness of online games. Cronbach's alpha coefficient for positive metacognition. 0.89 and for negative metacognition about the uncontrollability of the online game 0.84 and for the meta-cognitive negativity related to the dangers of online games 0.77 and for the whole test was 0.85. The results of the confirmatory factor analysis showed that the three-factor model for this questionnaire has an acceptable fit. Also, hierarchical regression analysis showed that the online gaming scale had an acceptable predictive validity to predict Internet addiction scores. Regarding the validity and reliability of this study, online gaming scales are a tool that can be used to measure the online metacognitive skills used by researchers, researchers and practitioners of education and research.